#include "Game/Actor/AI/aiNPCSearch.h" namespace uking::ai { NPCSearch::NPCSearch(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCSearch::~NPCSearch() = default; bool NPCSearch::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCSearch::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCSearch::leave_() { ksys::act::ai::Ai::leave_(); } void NPCSearch::loadParams_() { getDynamicParam(&mIsHearing_d, "IsHearing"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTarget_d, "Target"); } } // namespace uking::ai