#include "Game/Actor/AI/aiNPCSuspend.h" namespace uking::ai { NPCSuspend::NPCSuspend(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCSuspend::~NPCSuspend() = default; bool NPCSuspend::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NPCSuspend::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCSuspend::leave_() { ksys::act::ai::Ai::leave_(); } void NPCSuspend::loadParams_() { getStaticParam(&mWaitTime_s, "WaitTime"); getStaticParam(&mEndMoveTime_s, "EndMoveTime"); getStaticParam(&mRetryCount_s, "RetryCount"); getStaticParam(&mSearchRadius_s, "SearchRadius"); getDynamicParam(&mASName_d, "ASName"); } } // namespace uking::ai