#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCSuspend : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCSuspend, ksys::act::ai::Ai) public: explicit NPCSuspend(const InitArg& arg); ~NPCSuspend() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWaitTime_s{}; // static_param at offset 0x40 const int* mEndMoveTime_s{}; // static_param at offset 0x48 const int* mRetryCount_s{}; // static_param at offset 0x50 const float* mSearchRadius_s{}; // dynamic_param at offset 0x58 sead::SafeString* mASName_d{}; }; } // namespace uking::ai