#include "Game/Actor/AI/aiNPCTalkBalloon.h" namespace uking::ai { NPCTalkBalloon::NPCTalkBalloon(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NPCTalkBalloon::~NPCTalkBalloon() = default; void NPCTalkBalloon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NPCTalkBalloon::leave_() { ksys::act::ai::Ai::leave_(); } void NPCTalkBalloon::loadParams_() { getStaticParam(&mDurationTime_s, "DurationTime"); getStaticParam(&mDelayFrame_s, "DelayFrame"); getDynamicParam(&mMessageId_d, "MessageId"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai