#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NPCTalkBalloon : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NPCTalkBalloon, ksys::act::ai::Ai) public: explicit NPCTalkBalloon(const InitArg& arg); ~NPCTalkBalloon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mDurationTime_s{}; // static_param at offset 0x40 const int* mDelayFrame_s{}; // dynamic_param at offset 0x48 sead::SafeString* mMessageId_d{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai