#include "Game/Actor/AI/aiNPCTimeline.h" namespace uking::ai { NPCTimeline::NPCTimeline(const InitArg& arg) : TimelineAI(arg) {} NPCTimeline::~NPCTimeline() = default; bool NPCTimeline::init_(sead::Heap* heap) { return TimelineAI::init_(heap); } void NPCTimeline::enter_(ksys::act::ai::InlineParamPack* params) { TimelineAI::enter_(params); } void NPCTimeline::leave_() { TimelineAI::leave_(); } void NPCTimeline::loadParams_() { TimelineAI::loadParams_(); } } // namespace uking::ai