#include "Game/Actor/AI/aiNPCTravel.h" namespace uking::ai { NPCTravel::NPCTravel(const InitArg& arg) : NPCScheduleMove(arg) {} NPCTravel::~NPCTravel() = default; bool NPCTravel::init_(sead::Heap* heap) { return NPCScheduleMove::init_(heap); } void NPCTravel::enter_(ksys::act::ai::InlineParamPack* params) { NPCScheduleMove::enter_(params); } void NPCTravel::leave_() { NPCScheduleMove::leave_(); } void NPCTravel::loadParams_() { NPCScheduleMove::loadParams_(); getStaticParam(&mWaitHorseReturnDist_s, "WaitHorseReturnDist"); getStaticParam(&mGiveUpWaitHorseTime_s, "GiveUpWaitHorseTime"); } } // namespace uking::ai