#include "Game/Actor/AI/aiNPCTravelerRoot.h" namespace uking::ai { NPCTravelerRoot::NPCTravelerRoot(const InitArg& arg) : NPCRoot(arg) {} NPCTravelerRoot::~NPCTravelerRoot() = default; bool NPCTravelerRoot::init_(sead::Heap* heap) { return NPCRoot::init_(heap); } void NPCTravelerRoot::enter_(ksys::act::ai::InlineParamPack* params) { NPCRoot::enter_(params); } void NPCTravelerRoot::leave_() { NPCRoot::leave_(); } void NPCTravelerRoot::loadParams_() { NPCRoot::loadParams_(); getStaticParam(&mIsRiderChangableAction_s, "IsRiderChangableAction"); } } // namespace uking::ai