#include "Game/Actor/AI/aiNavMove.h" namespace uking::ai { NavMove::NavMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NavMove::~NavMove() = default; bool NavMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NavMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NavMove::leave_() { ksys::act::ai::Ai::leave_(); } void NavMove::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mReachTargetArea_s, "ReachTargetArea"); getStaticParam(&mTurnStartAng_s, "TurnStartAng"); } } // namespace uking::ai