#include "Game/Actor/AI/aiNavMoveNearTarget.h" namespace uking::ai { NavMoveNearTarget::NavMoveNearTarget(const InitArg& arg) : NavMoveTarget(arg) {} NavMoveNearTarget::~NavMoveNearTarget() = default; bool NavMoveNearTarget::init_(sead::Heap* heap) { return NavMoveTarget::init_(heap); } void NavMoveNearTarget::enter_(ksys::act::ai::InlineParamPack* params) { NavMoveTarget::enter_(params); } void NavMoveNearTarget::leave_() { NavMoveTarget::leave_(); } void NavMoveNearTarget::loadParams_() { NavMoveTarget::loadParams_(); getStaticParam(&mTargetVMax_s, "TargetVMax"); getStaticParam(&mTargetVMin_s, "TargetVMin"); } } // namespace uking::ai