#pragma once #include "Game/Actor/AI/aiNavMoveNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NavMoveTargetClosestPoint : public NavMoveNearTarget { SEAD_RTTI_OVERRIDE(NavMoveTargetClosestPoint, NavMoveNearTarget) public: explicit NavMoveTargetClosestPoint(const InitArg& arg); ~NavMoveTargetClosestPoint() override; void loadParams_() override; protected: // static_param at offset 0x3a0 const float* mSearchRadius_s{}; }; } // namespace uking::ai