#include "Game/Actor/AI/aiNavMoveTargetWithJumpWater.h" namespace uking::ai { NavMoveTargetWithJumpWater::NavMoveTargetWithJumpWater(const InitArg& arg) : NavMoveTarget(arg) {} NavMoveTargetWithJumpWater::~NavMoveTargetWithJumpWater() = default; bool NavMoveTargetWithJumpWater::init_(sead::Heap* heap) { return NavMoveTarget::init_(heap); } void NavMoveTargetWithJumpWater::enter_(ksys::act::ai::InlineParamPack* params) { NavMoveTarget::enter_(params); } void NavMoveTargetWithJumpWater::leave_() { NavMoveTarget::leave_(); } void NavMoveTargetWithJumpWater::loadParams_() { NavMoveTarget::loadParams_(); getStaticParam(&mJumpDist_s, "JumpDist"); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mWaterCheckDist_s, "WaterCheckDist"); getStaticParam(&mIsCheckDamage_s, "IsCheckDamage"); } } // namespace uking::ai