#pragma once #include "Game/Actor/AI/aiNavMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NavMoveTargetWithJumpWater : public NavMoveTarget { SEAD_RTTI_OVERRIDE(NavMoveTargetWithJumpWater, NavMoveTarget) public: explicit NavMoveTargetWithJumpWater(const InitArg& arg); ~NavMoveTargetWithJumpWater() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x380 const float* mJumpDist_s{}; // static_param at offset 0x388 const float* mInWaterDepth_s{}; // static_param at offset 0x390 const float* mWaterCheckDist_s{}; // static_param at offset 0x398 const bool* mIsCheckDamage_s{}; }; } // namespace uking::ai