#include "Game/Actor/AI/aiNavViewMove.h" namespace uking::ai { NavViewMove::NavViewMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NavViewMove::~NavViewMove() = default; bool NavViewMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NavViewMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NavViewMove::leave_() { ksys::act::ai::Ai::leave_(); } void NavViewMove::loadParams_() { getStaticParam(&mSubsAngle_s, "SubsAngle"); getStaticParam(&mCheckOnce_s, "CheckOnce"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai