#include "Game/Actor/AI/aiNearCreateSelect.h" namespace uking::ai { NearCreateSelect::NearCreateSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NearCreateSelect::~NearCreateSelect() = default; bool NearCreateSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NearCreateSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NearCreateSelect::leave_() { ksys::act::ai::Ai::leave_(); } void NearCreateSelect::loadParams_() { getMapUnitParam(&mIsNearCreate_m, "IsNearCreate"); } } // namespace uking::ai