#include "Game/Actor/AI/aiNewMannequinRoot.h" namespace uking::ai { NewMannequinRoot::NewMannequinRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NewMannequinRoot::~NewMannequinRoot() = default; bool NewMannequinRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NewMannequinRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NewMannequinRoot::leave_() { ksys::act::ai::Ai::leave_(); } void NewMannequinRoot::loadParams_() { getMapUnitParam(&mArmorDyeColor_m, "ArmorDyeColor"); getMapUnitParam(&mShopSellType_m, "ShopSellType"); } } // namespace uking::ai