#include "Game/Actor/AI/aiNewRangeSelect.h" namespace uking::ai { NewRangeSelect::NewRangeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NewRangeSelect::~NewRangeSelect() = default; bool NewRangeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NewRangeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NewRangeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void NewRangeSelect::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mIsSelectEveryFrame_s, "IsSelectEveryFrame"); } } // namespace uking::ai