#include "Game/Actor/AI/aiNoticePartsRangeSelector.h" namespace uking::ai { NoticePartsRangeSelector::NoticePartsRangeSelector(const InitArg& arg) : NewRangeSelect(arg) {} NoticePartsRangeSelector::~NoticePartsRangeSelector() = default; bool NoticePartsRangeSelector::init_(sead::Heap* heap) { return NewRangeSelect::init_(heap); } void NoticePartsRangeSelector::enter_(ksys::act::ai::InlineParamPack* params) { NewRangeSelect::enter_(params); } void NoticePartsRangeSelector::leave_() { NewRangeSelect::leave_(); } void NoticePartsRangeSelector::loadParams_() { NewRangeSelect::loadParams_(); getStaticParam(&mPartsName_s, "PartsName"); } } // namespace uking::ai