#include "Game/Actor/AI/aiNpcDemoRoot.h" namespace uking::ai { NpcDemoRoot::NpcDemoRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NpcDemoRoot::~NpcDemoRoot() = default; bool NpcDemoRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NpcDemoRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NpcDemoRoot::leave_() { ksys::act::ai::Ai::leave_(); } void NpcDemoRoot::loadParams_() {} } // namespace uking::ai