#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class NpcMoveToAnchor : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(NpcMoveToAnchor, ksys::act::ai::Ai) public: explicit NpcMoveToAnchor(const InitArg& arg); ~NpcMoveToAnchor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 bool* mIsTurnToAnchorDir_d{}; // dynamic_param at offset 0x40 bool* mIsAlignmentAnchor_d{}; // dynamic_param at offset 0x48 sead::SafeString* mAnchorName_d{}; // dynamic_param at offset 0x58 sead::SafeString* mAnchorUniqueName_d{}; // dynamic_param at offset 0x68 sead::SafeString* mASKeyName_d{}; }; } // namespace uking::ai