#include "Game/Actor/AI/aiNpcTebaRoot.h" namespace uking::ai { NpcTebaRoot::NpcTebaRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NpcTebaRoot::~NpcTebaRoot() = default; bool NpcTebaRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NpcTebaRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NpcTebaRoot::leave_() { ksys::act::ai::Ai::leave_(); } void NpcTebaRoot::loadParams_() { getStaticParam(&mShowMessageLockonMinInterval_s, "ShowMessageLockonMinInterval"); getStaticParam(&mApproachPlayerHeight_s, "ApproachPlayerHeight"); getStaticParam(&mShowMessageDoDist_s, "ShowMessageDoDist"); } } // namespace uking::ai