#include "Game/Actor/AI/aiNpcTebaTrainingRoot.h" namespace uking::ai { NpcTebaTrainingRoot::NpcTebaTrainingRoot(const InitArg& arg) : NPCRoot(arg) {} NpcTebaTrainingRoot::~NpcTebaTrainingRoot() = default; bool NpcTebaTrainingRoot::init_(sead::Heap* heap) { return NPCRoot::init_(heap); } void NpcTebaTrainingRoot::enter_(ksys::act::ai::InlineParamPack* params) { NPCRoot::enter_(params); } void NpcTebaTrainingRoot::leave_() { NPCRoot::leave_(); } void NpcTebaTrainingRoot::loadParams_() { NPCRoot::loadParams_(); } } // namespace uking::ai