#include "Game/Actor/AI/aiNushiEscapeSelector.h" namespace uking::ai { NushiEscapeSelector::NushiEscapeSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} NushiEscapeSelector::~NushiEscapeSelector() = default; bool NushiEscapeSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void NushiEscapeSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void NushiEscapeSelector::leave_() { ksys::act::ai::Ai::leave_(); } void NushiEscapeSelector::loadParams_() { getStaticParam(&mNumOfAllowedEscapes_s, "NumOfAllowedEscapes"); } } // namespace uking::ai