#include "Game/Actor/AI/aiOctarockReaction.h" namespace uking::ai { OctarockReaction::OctarockReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} OctarockReaction::~OctarockReaction() = default; bool OctarockReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void OctarockReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void OctarockReaction::leave_() { EnemyDefaultReaction::leave_(); } void OctarockReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); getStaticParam(&mIsWigBreackByGust_s, "IsWigBreackByGust"); getAITreeVariable(&mOctarockFormChangeUnit_a, "OctarockFormChangeUnit"); } } // namespace uking::ai