#include "Game/Actor/AI/aiOctarockServiceHideWait.h" namespace uking::ai { OctarockServiceHideWait::OctarockServiceHideWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} OctarockServiceHideWait::~OctarockServiceHideWait() = default; bool OctarockServiceHideWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void OctarockServiceHideWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void OctarockServiceHideWait::leave_() { ksys::act::ai::Ai::leave_(); } void OctarockServiceHideWait::loadParams_() { getStaticParam(&mSafeAreaDist_s, "SafeAreaDist"); getStaticParam(&mSafeAreaDistRange_s, "SafeAreaDistRange"); getStaticParam(&mMinWaitTime_s, "MinWaitTime"); getStaticParam(&mMinWaitTimeRand_s, "MinWaitTimeRand"); getStaticParam(&mNoticeTerrorLevel_s, "NoticeTerrorLevel"); getStaticParam(&mNoticeWorryRange_s, "NoticeWorryRange"); } } // namespace uking::ai