#include "Game/Actor/AI/aiOctarockWaterWait.h" namespace uking::ai { OctarockWaterWait::OctarockWaterWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} OctarockWaterWait::~OctarockWaterWait() = default; bool OctarockWaterWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void OctarockWaterWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void OctarockWaterWait::leave_() { ksys::act::ai::Ai::leave_(); } void OctarockWaterWait::loadParams_() { getStaticParam(&mNoRiseTime_s, "NoRiseTime"); getStaticParam(&mRiseDelayTimeMin_s, "RiseDelayTimeMin"); getStaticParam(&mRiseDelayTimeMax_s, "RiseDelayTimeMax"); getStaticParam(&mFinishFloatDelayTimeMin_s, "FinishFloatDelayTimeMin"); getStaticParam(&mFinishFloatDelayTimeMax_s, "FinishFloatDelayTimeMax"); getStaticParam(&mMinHeightFromWater_s, "MinHeightFromWater"); getAITreeVariable(&mOctarockFormChangeUnit_a, "OctarockFormChangeUnit"); } } // namespace uking::ai