#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class OctarockWaterWait : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(OctarockWaterWait, ksys::act::ai::Ai) public: explicit OctarockWaterWait(const InitArg& arg); ~OctarockWaterWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mNoRiseTime_s{}; // static_param at offset 0x40 const int* mRiseDelayTimeMin_s{}; // static_param at offset 0x48 const int* mRiseDelayTimeMax_s{}; // static_param at offset 0x50 const int* mFinishFloatDelayTimeMin_s{}; // static_param at offset 0x58 const int* mFinishFloatDelayTimeMax_s{}; // static_param at offset 0x60 const float* mMinHeightFromWater_s{}; // aitree_variable at offset 0x68 void* mOctarockFormChangeUnit_a{}; }; } // namespace uking::ai