#include "Game/Actor/AI/aiOffsetTargetPos.h" namespace uking::ai { OffsetTargetPos::OffsetTargetPos(const InitArg& arg) : TargetActorPos(arg) {} OffsetTargetPos::~OffsetTargetPos() = default; bool OffsetTargetPos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void OffsetTargetPos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void OffsetTargetPos::leave_() { TargetActorPos::leave_(); } void OffsetTargetPos::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mDir_s, "Dir"); getStaticParam(&mOffset_s, "Offset"); getStaticParam(&mMinDist_s, "MinDist"); getStaticParam(&mSideDist_s, "SideDist"); getStaticParam(&mIsRandSide_s, "IsRandSide"); } } // namespace uking::ai