#pragma once #include "Game/Actor/AI/aiTargetActorPos.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class OffsetTargetPos : public TargetActorPos { SEAD_RTTI_OVERRIDE(OffsetTargetPos, TargetActorPos) public: explicit OffsetTargetPos(const InitArg& arg); ~OffsetTargetPos() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x40 const int* mDir_s{}; // static_param at offset 0x48 const float* mOffset_s{}; // static_param at offset 0x50 const float* mMinDist_s{}; // static_param at offset 0x58 const float* mSideDist_s{}; // static_param at offset 0x60 const bool* mIsRandSide_s{}; }; } // namespace uking::ai