#include "Game/Actor/AI/aiOnCliffEnemyBattle.h" namespace uking::ai { OnCliffEnemyBattle::OnCliffEnemyBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} OnCliffEnemyBattle::~OnCliffEnemyBattle() = default; bool OnCliffEnemyBattle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void OnCliffEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void OnCliffEnemyBattle::leave_() { ksys::act::ai::Ai::leave_(); } void OnCliffEnemyBattle::loadParams_() { getStaticParam(&mLostCounter_s, "LostCounter"); getStaticParam(&mAttackDist_s, "AttackDist"); getStaticParam(&mAttackAngleH_s, "AttackAngleH"); getStaticParam(&mAttackAngleVMax_s, "AttackAngleVMax"); getStaticParam(&mAttackAngleVMin_s, "AttackAngleVMin"); getStaticParam(&mAttackIntervalIntensity_s, "AttackIntervalIntensity"); } } // namespace uking::ai