#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class OnCliffEnemyBattle : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(OnCliffEnemyBattle, ksys::act::ai::Ai) public: explicit OnCliffEnemyBattle(const InitArg& arg); ~OnCliffEnemyBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mLostCounter_s{}; // static_param at offset 0x40 const float* mAttackDist_s{}; // static_param at offset 0x48 const float* mAttackAngleH_s{}; // static_param at offset 0x50 const float* mAttackAngleVMax_s{}; // static_param at offset 0x58 const float* mAttackAngleVMin_s{}; // static_param at offset 0x60 const float* mAttackIntervalIntensity_s{}; }; } // namespace uking::ai