#include "Game/Actor/AI/aiOnCliffSurfaceSelect.h" namespace uking::ai { OnCliffSurfaceSelect::OnCliffSurfaceSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} OnCliffSurfaceSelect::~OnCliffSurfaceSelect() = default; bool OnCliffSurfaceSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void OnCliffSurfaceSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void OnCliffSurfaceSelect::leave_() { ksys::act::ai::Ai::leave_(); } void OnCliffSurfaceSelect::loadParams_() { getMapUnitParam(&mOnCliff_m, "OnCliff"); getAITreeVariable(&mIsCliffFreeze_a, "IsCliffFreeze"); } } // namespace uking::ai