#include "Game/Actor/AI/aiOnCliffViewWait.h" namespace uking::ai { OnCliffViewWait::OnCliffViewWait(const InitArg& arg) : ViewWait(arg) {} OnCliffViewWait::~OnCliffViewWait() = default; bool OnCliffViewWait::init_(sead::Heap* heap) { return ViewWait::init_(heap); } void OnCliffViewWait::enter_(ksys::act::ai::InlineParamPack* params) { ViewWait::enter_(params); } void OnCliffViewWait::leave_() { ViewWait::leave_(); } void OnCliffViewWait::loadParams_() { ViewWait::loadParams_(); getMapUnitParam(&mOnCliffTurn_m, "OnCliffTurn"); } } // namespace uking::ai