#pragma once #include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class OnCliffViewWait : public ViewWait { SEAD_RTTI_OVERRIDE(OnCliffViewWait, ViewWait) public: explicit OnCliffViewWait(const InitArg& arg); ~OnCliffViewWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x60 const bool* mOnCliffTurn_m{}; }; } // namespace uking::ai