#include "Game/Actor/AI/aiOnNavFaceSelect.h" namespace uking::ai { OnNavFaceSelect::OnNavFaceSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} OnNavFaceSelect::~OnNavFaceSelect() = default; bool OnNavFaceSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void OnNavFaceSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void OnNavFaceSelect::leave_() { ksys::act::ai::Ai::leave_(); } void OnNavFaceSelect::loadParams_() {} } // namespace uking::ai