#include "Game/Actor/AI/aiOneMemoryMagicBattle.h" namespace uking::ai { OneMemoryMagicBattle::OneMemoryMagicBattle(const InitArg& arg) : MagicBattle(arg) {} OneMemoryMagicBattle::~OneMemoryMagicBattle() = default; bool OneMemoryMagicBattle::init_(sead::Heap* heap) { return MagicBattle::init_(heap); } void OneMemoryMagicBattle::enter_(ksys::act::ai::InlineParamPack* params) { MagicBattle::enter_(params); } void OneMemoryMagicBattle::leave_() { MagicBattle::leave_(); } void OneMemoryMagicBattle::loadParams_() { MagicBattle::loadParams_(); getStaticParam(&mMemoryPartsName_s, "MemoryPartsName"); } } // namespace uking::ai