#pragma once #include "Game/Actor/AI/aiMagicBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class OneMemoryMagicBattle : public MagicBattle { SEAD_RTTI_OVERRIDE(OneMemoryMagicBattle, MagicBattle) public: explicit OneMemoryMagicBattle(const InitArg& arg); ~OneMemoryMagicBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xe0 sead::SafeString mMemoryPartsName_s{}; }; } // namespace uking::ai