#include "Game/Actor/AI/aiOutOfScreen.h" namespace uking::ai { OutOfScreen::OutOfScreen(const InitArg& arg) : ksys::act::ai::Ai(arg) {} OutOfScreen::~OutOfScreen() = default; bool OutOfScreen::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void OutOfScreen::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void OutOfScreen::leave_() { ksys::act::ai::Ai::leave_(); } void OutOfScreen::loadParams_() { getStaticParam(&mUpdateInterval_s, "UpdateInterval"); getStaticParam(&mTagetDistance_s, "TagetDistance"); getStaticParam(&mDeleteDistance_s, "DeleteDistance"); } } // namespace uking::ai