#include "Game/Actor/AI/aiPartHaveSelect.h" namespace uking::ai { PartHaveSelect::PartHaveSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PartHaveSelect::~PartHaveSelect() = default; bool PartHaveSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PartHaveSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PartHaveSelect::leave_() { ksys::act::ai::Ai::leave_(); } void PartHaveSelect::loadParams_() { getStaticParam(&mIsCheckEveryFrame_s, "IsCheckEveryFrame"); getStaticParam(&mPartsKey_s, "PartsKey"); } } // namespace uking::ai