#include "Game/Actor/AI/aiPartsNoticeSelect.h" namespace uking::ai { PartsNoticeSelect::PartsNoticeSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PartsNoticeSelect::~PartsNoticeSelect() = default; bool PartsNoticeSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PartsNoticeSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PartsNoticeSelect::leave_() { ksys::act::ai::Ai::leave_(); } void PartsNoticeSelect::loadParams_() { getStaticParam(&mPartsName_s, "PartsName"); } } // namespace uking::ai