#include "Game/Actor/AI/aiPartsSleepSelect.h" namespace uking::ai { PartsSleepSelect::PartsSleepSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PartsSleepSelect::~PartsSleepSelect() = default; bool PartsSleepSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PartsSleepSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PartsSleepSelect::leave_() { ksys::act::ai::Ai::leave_(); } void PartsSleepSelect::loadParams_() { getStaticParam(&mPartsName_s, "PartsName"); } } // namespace uking::ai