#include "Game/Actor/AI/aiPauseMenuPlayerRoot.h" namespace uking::ai { PauseMenuPlayerRoot::PauseMenuPlayerRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PauseMenuPlayerRoot::~PauseMenuPlayerRoot() = default; bool PauseMenuPlayerRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PauseMenuPlayerRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PauseMenuPlayerRoot::leave_() { ksys::act::ai::Ai::leave_(); } void PauseMenuPlayerRoot::loadParams_() {} } // namespace uking::ai