#include "Game/Actor/AI/aiPillarCrack.h" namespace uking::ai { PillarCrack::PillarCrack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PillarCrack::~PillarCrack() = default; bool PillarCrack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PillarCrack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PillarCrack::leave_() { ksys::act::ai::Ai::leave_(); } void PillarCrack::loadParams_() {} } // namespace uking::ai