#include "Game/Actor/AI/aiPipeDrawing.h" namespace uking::ai { PipeDrawing::PipeDrawing(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PipeDrawing::~PipeDrawing() = default; bool PipeDrawing::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PipeDrawing::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PipeDrawing::leave_() { ksys::act::ai::Ai::leave_(); } void PipeDrawing::loadParams_() {} } // namespace uking::ai