#include "Game/Actor/AI/aiPlayASSwitch.h" namespace uking::ai { PlayASSwitch::PlayASSwitch(const InitArg& arg) : SimpleLiftable(arg) {} PlayASSwitch::~PlayASSwitch() = default; bool PlayASSwitch::init_(sead::Heap* heap) { return SimpleLiftable::init_(heap); } void PlayASSwitch::enter_(ksys::act::ai::InlineParamPack* params) { SimpleLiftable::enter_(params); } void PlayASSwitch::leave_() { SimpleLiftable::leave_(); } void PlayASSwitch::loadParams_() { getStaticParam(&mIsIgnoreSameOnAS_s, "IsIgnoreSameOnAS"); getStaticParam(&mIsIgnoreSameOffAS_s, "IsIgnoreSameOffAS"); getStaticParam(&mOnAS_s, "OnAS"); getStaticParam(&mOffAS_s, "OffAS"); } } // namespace uking::ai