#pragma once #include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PlayASSwitch : public SimpleLiftable { SEAD_RTTI_OVERRIDE(PlayASSwitch, SimpleLiftable) public: explicit PlayASSwitch(const InitArg& arg); ~PlayASSwitch() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0xc8 const bool* mIsIgnoreSameOnAS_s{}; // static_param at offset 0xd0 const bool* mIsIgnoreSameOffAS_s{}; // static_param at offset 0xd8 sead::SafeString mOnAS_s{}; // static_param at offset 0xe8 sead::SafeString mOffAS_s{}; }; } // namespace uking::ai