#include "Game/Actor/AI/aiPointWindTagRoot.h" namespace uking::ai { PointWindTagRoot::PointWindTagRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PointWindTagRoot::~PointWindTagRoot() = default; bool PointWindTagRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PointWindTagRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PointWindTagRoot::leave_() { ksys::act::ai::Ai::leave_(); } void PointWindTagRoot::loadParams_() { getMapUnitParam(&mDirection_m, "Direction"); getMapUnitParam(&mWindSpeed_m, "WindSpeed"); getMapUnitParam(&mShape_m, "Shape"); } } // namespace uking::ai