#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class PointWindTagRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(PointWindTagRoot, ksys::act::ai::Ai) public: explicit PointWindTagRoot(const InitArg& arg); ~PointWindTagRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0x38 const int* mDirection_m{}; // map_unit_param at offset 0x40 const float* mWindSpeed_m{}; // map_unit_param at offset 0x48 sead::SafeString mShape_m{}; }; } // namespace uking::ai