#include "Game/Actor/AI/aiPracticeGuardianMiniNormal.h" namespace uking::ai { PracticeGuardianMiniNormal::PracticeGuardianMiniNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PracticeGuardianMiniNormal::~PracticeGuardianMiniNormal() = default; bool PracticeGuardianMiniNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PracticeGuardianMiniNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PracticeGuardianMiniNormal::leave_() { ksys::act::ai::Ai::leave_(); } void PracticeGuardianMiniNormal::loadParams_() { getAITreeVariable(&mGuardianMiniPracticeState_a, "GuardianMiniPracticeState"); } } // namespace uking::ai