#include "Game/Actor/AI/aiPreSleepCheck.h" namespace uking::ai { PreSleepCheck::PreSleepCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} PreSleepCheck::~PreSleepCheck() = default; bool PreSleepCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void PreSleepCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void PreSleepCheck::leave_() { ksys::act::ai::Ai::leave_(); } void PreSleepCheck::loadParams_() { getStaticParam(&mCheckDist_s, "CheckDist"); getStaticParam(&mCheckRadius_s, "CheckRadius"); } } // namespace uking::ai